Okay, since I'm a n00b let me first apologize if this question is already somewhere else in the forums -- I tried searching for it to no avail. I've been reading and re-reading the CL section of the SWSE CRB and am at a loss at how CL is determined. Please give the DUMMIES version. Flash star sd 5308 manual transmission. Gamemasters a complete Star Wars Roleplaying Game Saga Edition experience. This first adventure will get the heroes together and launch them down a path to making a big difference in the galaxy, and the heroes should advance to 3rd level by the conclusion of the adventure. STAR WARS: DAWN OF DEFIANCE. Dedicated to the Star Wars Saga Edition roleplaying game. And how do you determine CL for a created creature? Let me explain: I ran a d20 game a month ago with zombies that I created using knock-offs of the Low-Level Stormtrooper (see below); i treated it like a creature for the purpose of attacks and special qualities ( Undead is one I created). I now want to take this creation and make it a Saga creature/non-heroic character (is there a section in one of the books that would help explain creature creation, besides the core book?). I've seen the examples that others have used on the forums, but since I'm confused on how CL is determined, those posts are of little help to me. The adventure pitted these creatures up against 5 fifth lvl pcs, with them starting out with no weapons, and having to fight their way to their gear within the first scene. They were also given limited ammo and few supplies. And adding in the 'auto-kill' option to the zombies seemed to speed up combat. The CL for characters is easy. The CL of a character is equal to the sum of his heroic levels. Example: Soldier 5 = CL 5 Scout 2/Scoundrel 2/Noble 2 = CL 6 Jedi 7/Jedi Knight 5/Jedi Master 5 = CL 17 The CL of a character with nonheoirc levels is equal to the [sum of his nonheroic levels divided by 3] (round down) Example: Nonheroic 3 = CL 1 Nonheroic 6 = CL 2 Nonheroic 8 = CL 2 (round down) Nonheroic 3/soldier 3 = CL 4 The CL of a beast is usually equal to the [beast levels – 1] Example: Beast 4 = CL 3 Beast 5 = CL 4 Beast 10 = CL 9 As for the creature conversion, I would convert it to a single creature rather than a swarm. My other problem is, once this creature is converted to Saga, would it be better to treat it as a Swarm (info?) or as a single opponent (like regular stormtroopers)? I can see arguments for either case, but would like Gamer Nation's opinion. I would suggest that this depends on the feel that you are after. If you want an encounter to emphasize that there is a sea of zombies after the party, you might want to use the squad/pack rules. This will allow your story to depict many creatures while allowing you to handle them more easily as a GM - I've become a frequent practitioner of the squad rules when I want my players to have to take on a large number of opponents for the story's sake. One tricky aspect is your use of the 4e-like minion rules (a hit takes them out); the squad rules includes an increase in hp. You might just use some sort of hybrid rule where if a squad is hit 3 times, then it's out. This would reduce your bookeeping significantly. My other problem is, once this creature is converted to Saga, would it be better to treat it as a Swarm (info?) or as a single opponent (like regular stormtroopers)? I can see arguments for either case, but would like Gamer Nation's opinion. I would suggest that this depends on the feel that you are after. If you want an encounter to emphasize that there is a sea of zombies after the party, you might want to use the squad/pack rules. This will allow your story to depict many creatures while allowing you to handle them more easily as a GM - I've become a frequent practitioner of the squad rules when I want my players to have to take on a large number of opponents for the story's sake. One tricky aspect is your use of the 4e-like minion rules (a hit takes them out); the squad rules includes an increase in hp. You might just use some sort of hybrid rule where if a squad is hit 3 times, then it's out. This would reduce your bookeeping significantly. I'm also a strong proponent of turning into a skill challenge situation, making the Zombies a hazard that is attempting to stop the PCs from completing said challenge (escaping, holding them off, etc etc). That way it's very easy to put a literal horde of zombies in the scene and not have to worry about the bookkeeping or mental bandwidth it would take to run over a dozen threats at once. I would suggest that this depends on the feel that you are after. If you want an encounter to emphasize that there is a sea of zombies after the party, you might want to use the squad/pack rules. This will allow your story to depict many creatures while allowing you to handle them more easily as a GM - I've become a frequent practitioner of the squad rules when I want my players to have to take on a large number of opponents for the story's sake. One tricky aspect is your use of the 4e-like minion rules (a hit takes them out); the squad rules includes an increase in hp. You might just use some sort of hybrid rule where if a squad is hit 3 times, then it's out. This would reduce your bookeeping significantly.
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